When Shadow of Colossus made its memorable debut back in 2005, it managed something refreshingly different in modern games at the time – it changed the narrative. During an era where visual fidelity was going through a seismic shift on PlayStation 2, this Team ICO title kept its story minimalistic and its gameplay pure: hunt the looming colossi one-by-one.
But when it was announced at E3 2017 that Bluepoint Games and Japan Studio were remaking the game for PlayStation 4, the excitement was tangible. Because even though Shadow of the Colossus thrives on minimalism, the power of PS4 Pro makes a suitably colossal difference to just how affecting this already emotional game is.
We’re back, baby! Sorta.
Apologies for the lack of a Blogcast recently; we’ve been busy prepping for our big Paris Games Week Showcase! We hope you’ll agree that the wait was worth it. Sid, Zac and I crashed a meeting room shortly after the show ended to record our impressions while they were still fresh in our minds. Please enjoy this special bonus episode of PlayStation Blogcast — we’ll be back with a new, farm-fresh numbered episode soon, promise.
What a show! We hope you enjoyed our suite of announcements and updates from Paris Games Week, but just as E3 was only half the story, the announcements made on stage don’t cover the breadth of everything happening here in France.
We’ve collected every major announcement in this post, but we’ve also included a bevy of other new updates from devs across the industry — read on for your closest look yet at what’s coming to a PlayStation near you.
In case you missed it, we just debuted new footage of Shadow of the Colossus for PS4 as part of the PlayStation press conference at Paris Games Week. We are happy to confirm that Shadow of the Colossus for PlayStation 4 will launch on February 6, 2018 with an MSRP of $39.99.
As we stressed during our E3 2017 unveil, Shadow of the Colossus on PS4 is not a port or remaster. The beloved all-time classic has been completely rebuilt by the highly regarded team at Bluepoint Games. They are no stranger when it comes to reintroducing gems of PlayStation’s past for new generations of gamers to experience; their reputation for faithful, beautiful restorations precedes them.
When we unveiled a bold, daunting, new direction for God of War at E3 2016, Cory wrote here “Change is an essential part of life. In creative development change is often the explosive spark that transforms good enough into truly memorable.” As we sit here in the studio on the cusp of our content lock for the game, I can tell you our team’s souls are downright driven to nail those memorable moments with as much determination as Kratos and Atreus are on their incredible journey. There are no Soul Eaters lurking in these halls, though today you may think otherwise with our studio Halloween decorations. This team is making it happen once again through perseverance, passion, and determination.
Welcome to Smash Hit Plunder, the single and multiplayer PlayStation VR game you’ve been waiting for. Allow us to plunge you and your friends straight into a medieval castle that’s yours to explore – or is it?
Alas, you were supposed to inherit the castle from your loving Grandma – but it’s been locked down by a ghostly spirit who says you owe him money! Apparently your incompetent ancestors accumulated quite a bit of debt…
Hello, I am Erik Odeldahl, Creative Director at Fast Travel Games.
We have just announced our first game for PS VR: Apex Construct, an action/adventure title built from the ground up for VR that we believe will raise the bar when it comes to extensive and engaging VR gaming experiences. It takes place in a shattered but beautiful post-apocalyptic future filled with merciless robots, where two powerful AIs are locked in a drawn-out conflict. As the last remaining human, you’ll explore this world and use your wits and combat skills to survive, while discovering why almost all organic life has become extinct.
Would you be willing to answer a few brief questions about PlayStation.Blog?