Dear PlayStation fans,
This is Oleg Shpudeiko. I’m a music composer who works under the Heinali moniker and who recently wrote music for Bound. Today I’m excited to announce the release of the soundtrack. When I was first contacted by Plastic, I knew they were up to something special. After some time, as I got to know the game’s themes, it became very personal for me. After a year and a half of work, I hope I could carry this feeling through the music.
Everyone at Plastic is incredibly excited today. We’re releasing Bound — a unique platformer in which you play as a contemporary dancer. The game, however, is not just about dance. It also delivers a serious story in a modern, experimental way that’s only possible in games.
Before we sign off for the year, we wanted to celebrate the creators who make not only PlayStation.Blog, but this industry in its entirety possible. It’s these studios who create the worlds we yearn to escape to, who write the stories upon whose every word we hang. It’s thanks to them that we can do what we love to do.
Hello, PlayStation fans! This is Michał “bonzaj” Staniszewski from Plastic, a small team with demoscene roots. In the past we brought you Linger In Shadows and Datura on PS3. We haven’t got rid of our experimenting habits, and this time we are going to deliver something to you that is quite unique in visual style, narrative storytelling, and also mechanics.
Would you be willing to answer a few brief questions about PlayStation.Blog?