Hello everyone. It’s been a while since you’ve seen fresh footage from our new game Nex Machina. And with it, we bring good news. We’re glad to announce that Nex Machina will be arriving on PS4 June 20.
This is the day that Housemarque will go down in infamy for creating one of the simplest, purest action arcade games of our generation. A game that will remind you of the arcade classics of the 80’s, but with modern technology to complement that pure twin-stick joy.
Hard to believe that it’s already been more than a month (A whole month!) since EA announced Star Wars Battlefront II at Star Wars Celebration in Orlando, Florida.
Though details are still scarce, it’s clear that Battlefront II is shaping up to be an ambitious game that looks to expand upon its predecessor’s popular competitive multiplayer in a host of ways: deeper customization, more playable heroes, and a story-driven, single-player mode.
So we jumped at the chance to spend a few minutes with some of the game’s lead designers, including Mark Thompson, director at EA Motive, and Matt Webster, executive producer at EA Criterion Games.
Hey, PlayStation Nation. At this very moment, we’re in Los Angeles for the Destiny 2 Gameplay Premiere. It’s an exciting time for our studio and the entire community. If you didn’t have a chance to tune into the livestream, I’m thrilled to share some of the details.
Destiny 2 will be a brand new adventure — a fresh start for all players. A devastating attack from a new enemy will drive us back into the wild. Every Guardian will need to acquire new weapons and new forms of power if we’re to reunite, fight back, and reclaim the City. Titans, Hunters, and Warlocks will have new subclasses with powerful abilities to master.
Tomorrow starting at 10:00am Pacific Time, Bungie will premiere first gameplay footage from Destiny 2. Those attending the event will also get the chance to play the game for the first time on a PS4 Pro. It should be quite the show!
Embers of Mirrim began as a simple idea. What if a player had the ability to switch back and forth between classic platforming and twin stick controls? We called this core mechanic “splitting:” you start as a traditional platforming character and then ‘split’ into two other characters, each independently controlled with the left and right analog sticks. We ran with this idea and developed it into a simple prototype room (think grey boxes and spheres) to answer some fundamental questions about “splitting:” How does the player decide when to split? What buttons do they use? How and where do the split characters re-combine? How do the split characters move? Is this actually fun?!
Crossout is a post-apocalyptic MMO-action game where you can use dozens of parts to assemble armored cars with unique designs, and then ride them into heated multiplayer battles.
As of today, you can get early access to the game by purchasing one of the two Founder Bundles – only in PlayStation Store! The bundles contain vehicles with exclusive skins and increased by 50% amount of virtual currency. These bundles will be on sale only until May 30th, when Crossout will be released as free-to-play title.
Hello PlayStation fans! This is George from Grip Digital, a company based in the beautiful city of Prague, Czech Republic. We’ve been hard at work with Right Nice Games – a small, talented development team from Stockholm, Sweden – to bring you their debut title, Skylar & Plux: Adventure on Clover Island.
The Zombies universe that we began building in 2008 has blossomed into something that we never could’ve imagined when we began the endeavor. What started as a simple wave-defense co-op game – an Easter Egg awarded for completing the campaign – evolved into the defacto “third-game-in-one” for the Call of Duty franchise with a hardcore community of fans. Simply put, it’s been nothing short of a thrill ride.
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