"playstation games" Posts

Block Your Calendar – Trove’s Megalithic Update Lands on PS4 June 27

Posted by on Jun 23, 2017

Trove’s Megalithic Update is adding more awesomeness to Trove than you can shake a stick at! Who even shakes sticks anymore? It’s 2017 and blocks are the future. Prepare yourself for a block-shaking adventure when Megalithic hits PS4 on June 27th!

This massive patch is bringing the Dino Tamer class and Jurassic Jungle biome along with a batch of new dungeons, styles, and enemies rockin’ that prehistoric style. Get ready for a Dino Attack! This is a brand-new event with special daily rewards and nine new quests to take on these cold-blooded invaders for epic rewards!

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Inside Gran Turismo Sport: A Studio Driven to Perfection

Posted by on Jun 23, 2017

Earlier this year, our team had the great pleasure and honor of touring the offices of Polyphony Digital as the developers continued their tireless work on Gran Turismo Sport. Guided by Studio Founder and Gran Turismo Creator Kazunori Yamauchi, we enjoyed a rare look inside their studio, sampling their passion, expertise, and commitment to the world’s premier racing series.

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God of War: How Santa Monica Studio Defined the Game’s Norse Direction

Posted by on Jun 23, 2017

As we journey towards early 2018, we want to bring you behind-the-curtain of God of War’s development with stories you may not hear anywhere else. This is a new beginning, and a deeply personal quest for the franchise and Santa Monica Studio. We’re very excited to bring you into the heart and soul of our process. Follow us @SonySantaMonica to always stay informed.

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Discover The Creators: Hermen Hulst’s Top 6 PS4 Games

Posted by on Jun 23, 2017

Hey Everyone! I’m excited to talk about a new editorial program we’re running at PlayStation Store, which you may have already seen if you’ve visited the store recently. Discover The Creators is a new program where we’re asking our favorite game creators and personalities to curate a list of their favorite PS4 games. On most of these lists, we’ve placed a title that each personality is known for in order to help anchor anyone who may not be familiar with their work.

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PlayStation Blogcast 252: Not Bad for a Human

Posted by on Jun 22, 2017

We’re back! Following an incredible E3 in downtown Los Angeles, the team returns to share their favorite sights, sounds, and experiences from the show.

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Assassin’s Creed Origins: How Ubisoft Crafted an Egyptian Landscape

Posted by on Jun 22, 2017

There’s a routine that Irish comedian and Go 8 Bit presenter Dara O’Briain performed a few years ago that’s always stuck with me. It touches on the idea that the average person’s worldview becomes rapidly simplistic the further afield any country in question is from them; a rich culture of peoples and lands boiled down to two or three basic concepts.

As technology progresses and access to the globe and its multi-region, multi-cultural histories are a mere touch screen away, it’s a routine the grain of truth in which gets more shameful as the years past. We should know – I should know – more about our neighbours. And I’m not talking about the ones you can wave at from your backyard.

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God of War: How Kratos’ Son Atreus Grew From Concept to Reality

Posted by on Jun 22, 2017

As you’ve likely picked up on in the two trailers released to date, Santa Monica Studio has some big, bold ideas for Kratos’ impending PS4 adventure.

Gone are the gods of Olympus. With his vengeance complete, Kratos now quietly resides in the realm of Norse gods and monsters. But he’s not alone. Central to the studio’s bold reimagining of its long running series is the introduction of Atreus, Kratos’ son. The youngster will be at your side throughout the game, as father and son embark on a deeply personal quest into the Norse wildlands.

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Detroit: Become Human — David Cage on Creating the Perfect Android

Posted by on Jun 22, 2017

The story of Detroit: Become Human, Quantic Dream’s upcoming PS4 neo-noir thriller, centres around three androids, built with the sole purpose to serve out their programmed function in the titular city in the near-future of 2038.

Similar to the studio’s previous works, Heavy Rain and Beyond: Two Souls, Detroit: Become Human will focus on a trio of playable characters, with the player dictating their every move and choice in an ever-expanding, ever- branching narrative.

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