Hey there, PlayStation fans! This is Adam Volker from Flight School Studio, and I’m happy to let you know that we are bringing our first title to PlayStation VR next month. Manifest 99 is a story-driven, interactive narrative VR experience set in the afterlife and you’ll be able to explore its dark and beautiful world on September 12, 2017.
Our team has created a rich, immersive world with Manifest 99 and we are excited to have y’all play it on PS VR. It’s been a journey creating an experience that straddles the line between dream and nightmare. We hope you’ll join us on our winding train trek through the great beyond.
With Uncharted: The Lost Legacy out Tuesday on PS4, we’ve curated a collection of wallpapers optimized for your desktop (oooh, 4K!), tablet, or phone. Click the corresponding link under each image to download the full-resolution image.
If you haven’t pre-ordered The Lost Legacy yet, you still have a few days to do so and snag a download of Jak and Daxter: The Precursor Legacy for PS4!
So adorn your devices with a new wallpaper or two, watch the launch trailer above, and don’t miss Naughty Dog’s latest adventure when it launches next week.
I’m really excited to announce that we have developed an all-new mode called Archmage Mode for Mages of Mystralia in anticipation of our launch on August 22! It’s designed for hardcore gamers (The type of person who might be reading PlayStation.Blog!) to make sure that you’re challenged throughout the campaign.
In general, one of the hardest aspects of game design is nailing the difficulty curve. Ideally, you always want the game to be challenging but not too difficult. At the beginning, the game should be easy enough while the player develops the skills that are unique to the game. Over time, as the player has mastered those skills, the game should test them more and more. If the game is too difficult, it produces anxiety and frustration. Too easy, and the game is boring. Jesse Schell has a great diagram of this concept in his book The Art of Game Design.
PAX West returns to Seattle September 1! If you’re making the trip, I’ve got good news — PlayStation is bringing a small mountain of playable VR and PS4 games! You’ll find them in booths 100, 103, 109, 203, and 209.
On the PS VR side, standouts will include cover-based shooter Bravo Team from Supermassive Games; thriller The Inpatient from Supermassive Games; and adorable adventure Moss from Polyarc, among others. You can try out GT Sport in VR, too.
PS4 headliners include Detroit: Become Human from Quantic Dream; GT Sport from Polyphony Digital; Knack 2 from SCE Japan Studio; Marvel vs Capcom: Infinite from Capcom and Marvel Entertainment; and Uncharted: The Lost Legacy from Naughty Dog. Expect to see a number of these games playable on PS4 Pro, too.
In celebration of tomorrow’s PS4 release of Zero Escape Vol. 3: Zero Time Dilemma, I thought I’d look back at the journey this series has gone through and the small part I played in helping bring it to English-speaking audiences. A lot is known about the development, but here’s a little peek into the localization side.
I was working as a QA tester in the Aksys office a good number of years ago when, one day, an evaluation title came in. A little unvoiced escape the room demo playable in a browser that only showcased one room. You could click on everything in the room, and the music urged you to go faster or you’d drown. Those of us who didn’t know Japanese had to ask our translators for the solution to two briefcase puzzles because the hints relied on (slightly convoluted) knowledge of kana characters and placement which flew over our heads.
Greetings dear Prospects, the team here at Sloclap is super excited to present Absolver to the PlayStation community on August 29, and we wanted to dive into one of the game’s biggest feature ahead of launch – online cooperative and competitive play. The new ‘Friends & Foes’ video feature in this post illustrates some of the online experiences you can expect in Absolver and we wanted to provide some more insight into what it all means and how these different experiences will affect your time in the ruins of the fallen Adal Empire.
Listen up Tankers, Wargaming has massive news to share. Beginning August 22nd, we’re introducing the first ever single player campaign mode in World of Tanks history. The mode is called War Stories, and believe me when I tell you, this is a tanking experience like nothing you’ve played before.
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