First came Connor, then Markus. Finally, with Quantic Dream revealing the third of its Detroit leads, Kara, we thought it the best time to look back on the tech demo that sparked the android revolution. Five years after its creation, we asked David Cage to revisit Kara, offering his commentary to the demo, and in this exclusive story, offer his insight into the evolving technology that has defined Quantic Dream’s games
When we released a short video called “Kara” in 2011, we never imagined where it would take us. Initially just a tech demo, the story of this female android wanting to be free moved millions of people online and won an award at the LA Short Festival — a first for a short based on a game engine.
Since then, I tried to imagine what happened to Kara after she left the factory. I had to imagine a world, our world in 20 years – the city of Detroit reborn thanks to the android industry.
The story of Detroit: Become Human, Quantic Dream’s upcoming PS4 neo-noir thriller, centres around three androids, built with the sole purpose to serve out their programmed function in the titular city in the near-future of 2038.
Similar to the studio’s previous works, Heavy Rain and Beyond: Two Souls, Detroit: Become Human will focus on a trio of playable characters, with the player dictating their every move and choice in an ever-expanding, ever- branching narrative.
After reintroducing the character of Kara at Paris Games Week two years ago, and revealing Connor in our first gameplay footage at E3 2016, we are thrilled to return to E3 for the unveiling of our third and final playable character: Markus.
We’re very excited to be releasing the PS2 to PS4 version of Fahrenheit / Indigo Prophecy on August 9 via PlayStation Store.
Indigo Prophecy was initially launched in 2005 in partnership with Atari. Looking back, I can say that our team’s serenity and faith in what we were creating was in direct opposition to the skepticism of a great number of people to whom we pitched the game.
As you may remember, at E3 earlier this month we debuted brand new footage from Detroit: Become Human — the incredible new adventure from Heavy Rain and Beyond: Two Souls developer Quantic Dream.
There was plenty to take in across the clip — not only did it offer your first glimpse of one of the game’s main playable characters, Connor, but it also offered a taste of Detroit’s branching gameplay, where your every action can alter the path the story takes.
After our announcement at Paris Games Week last summer, we are very excited to be at E3 to show you more about our next title Detroit: Become Human! Today, we debuted a new trailer based on in-game footage, and we wanted to tell you a little bit more about the story of Detroit and an update on the game.
Today, Heavy Rain joins Beyond: Two Souls on PS4. If you missed out when Heavy Rain launched on PS3, this is the perfect way to experience this critically acclaimed film noir-style thriller. We are exceptionally proud of the work that has gone into making these games available on PS4, and we think they both look better than ever. Both games are available today for $29.99 each on PlayStation Store, or you can buy them as a bundle for $39.99.
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