Today we’re unveiling the second of our four-part Making Of series for BEYOND: Two Souls.Hear from writer/director David Cage and the team at Quantic Dream on what BEYOND will be like to play, and how the team redesigned the user interface to provide a more intuitive and immersive gameplay experience than the studio’s previous title, Heavy Rain.
Hi everyone, today we’re excited to unveil the first of our four part Making Of series for upcoming PS3 title BEYOND: Two Souls.
When we started working on PS4, the question of the next short film arose. What could we do this time? What new field should we explore? Of course we were going to have a new next-gen graphic engine that would significantly improve the graphic quality. Of course we were going to try to push back the limits of performance capture, a technique that we are beginning to master after one year of intensive shooting for Beyond.
So far this year, we’ve put a lot of focus on BEYOND: Two Souls’ cinematic presentation and powerfully emotional storytelling – we’ve revealed Willem Dafoe as Ellen Page’s co-star, debuted a beautifully cinematic story trailer, and even revealed a full scene from the game at Tribeca Film Festival to show you just how groundbreaking BEYOND: Two Souls aims to be. The “Interactive Drama” genre is a bit of a unique concept though, and one of the consistent questions we’ve received from those of you who missed out on experiencing Heavy Rain is: “BEYOND looks like it has a fantastic story, but how does it play?!”
As I’m sure many of you know, on April 27th, BEYOND: Two Souls was featured in a historic screening at Tribeca Film Festival, which was live-streamed right here on the PlayStation Blog. So far, over 3.2 Million of you have tuned in to watch the presentation!!!!
Ladies and gentlemen of the PlayStation family, today at 6:45pm EST (Update: Show’s over! Watch the trailer above) we’re overwhelmingly pleased to bring you Beyond: Two Souls, live from our screening at Tribeca Film Festival, right here on the PlayStation.Blog.
Developing the pack front for a game like BEYOND is always an exciting challenge. BEYOND is so unique in the sense that it spans a character’s entire lifetime and takes place in such a vast array of locations and situations, that picking a singular image to represent the game effectively really does feel like digging for a needle in a haystack.
Two weeks ago, Oscar-nominee Willem Dafoe was added to the cast of BEYOND: Two Souls, and we announced pre-order bonuses for North America. Today, we’re talking about how BEYOND is blurring the lines between film and gaming – BEYOND has been chosen as an Official Selection by Tribeca Film Festival, the first such selection of this kind for a video game.
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