A mere five months ago PlayStation VR launched and Battlezone was right there alongside it! Since then we’ve seen so many of you strap yourselves in and obliterate legions of evil AI enemies, hopefully feeling like you’re right there in our tank. It’s been such a blast seeing you all enjoy our very first venture into virtual reality… it might have been yours too!
But the battle doesn’t have to stop just yet. Today we’re bringing a ton of new content to Battlezone, much of it completely free, because we want to give you as many reasons as possible to hop back into your Cobra tank.
Today we’re very excited to announce Rebellion’s first new game since we launched Sniper Elite 4 on Valentine’s Day!
If you follow Rebellion you might already know that we don’t just make games. We also publish the legendary British comic 2000 AD, famous for characters like Judge Dredd, Sláine, Nemesis, and — of course — Rogue Trooper!
Coming soon to PS4, Rogue Trooper Redux is a loving remaster of the acclaimed 2006 third-person shooter based on the comic book of the same name.
The original version of Battlezone unarguably deserves its place in the pantheon of greats. 36 years ago, Atari unleashed the arcade game on the world and created an entire new genre: the first-person shooter. The cabinet also featured an innovative periscope viewer thorough which you’d peer into the game’s green wireframe world, creating an intimate, personal experience that resembled VR.
If you’ve read anything about VR, you’ll hear a lot of people talk about a distinct sense of place. Of being there. It really is difficult to describe to anyone who hasn’t tried VR (although these chaps do a pretty good job!).
But what does that really mean? What’s different about placing you, the player, in Battlezone’s futuristic tank cockpit in VR, versus a regular TV screen? Let us explain…
Early on in the development of Battlezone there was one important question we had to ask ourselves: what’s better than piloting the most powerful tank in the galaxy?
The answer of course was blindingly obvious: piloting the most powerful tank in the galaxy right next to your friends… who are also piloting the most powerful tanks in the galaxy!
Creating the music and sound effects for Battlezone was both an honor and a treat for our Audio Lead Graham Gatheral. The 1980s was a formative time for him, and he and the audio team are still very much into video games, music, and film from that era, such as Blade Runner, Tron, and — of course — the original Battlezone.
You can break the design of Battlezone down into two core components: feel and structure.
The feel I wanted to capture was my memory of the original arcade game; exhilarating, futuristic, dangerous and fluid. If we achieved nothing else, moving and shooting in our Battlezone had to feel cool, skilful and completely intuitive.
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