Is it possible to give gamers that magical, musical feeling of being “in a groove?”
How do we sync graphics and sound so they combine into something more powerful than the sum of their parts?
Most importantly, can we do all of this and still make something that is fun to play?
In 2001, together with my team at Sega, I made a game called Rez. It was not your typical game. It’s a bit hard to explain in words. Well, to be honest, when the original Rez came out back in 2001, not everyone understood what we were trying to do with the game — but the few people that did “get it,” really got it. A dedicated and steadily growing
Would you be willing to answer a few brief questions about PlayStation.Blog?