We’ve glided across sands and soared above ancient ruins on our way to the mountaintop. We’ve formed bonds with strangers unknown, whose paths we’ve intersected. We believe that there is no better time than right now to experience Journey. There’s a new friend waiting for you, and a journey to discover.
We’re incredibly proud to share the five-year anniversary of Journey this week with creator Jenova Chen and the team at thatgamecompany, along with everyone who helped to create this award-winning experience. Journey was born out of the raw, extraordinary talent of a highly inventive team of creatives. They set out to craft a game that could emotionally connect with anyone.
Everyone at Plastic is incredibly excited today. We’re releasing Bound — a unique platformer in which you play as a contemporary dancer. The game, however, is not just about dance. It also delivers a serious story in a modern, experimental way that’s only possible in games.
Everything, everywhere changes.
Change is an essential part of life. In creative development change is often the explosive spark that transforms good enough into truly memorable.
When I think about my history at Santa Monica Studio I see it as the past 15 years condensed into a cerebral photo album filled with remarkable moments.
As a young kid I was inspired by both my grandfathers and my father. They showed me the beautiful worlds of mathematics, science, physics, and technology.
Santa Monica Studio Creatives is a series focusing on four unique individuals of our family whose journey to our studio is as inspiring as their creative talents within. While their stories are candid, raw, and anything but normal, their expert crafts and collaboration within our walls hits the heart of what matters most to our studio culture — the team is everything. To learn more about this video series, please visit sms.playstation.com/creatives
We tell stories over campfires, cocktails, loudspeakers, and controllers. Storytelling is one of the truest expressions of the human experience, and serves a key role in gaming. We at PlayStation want to celebrate this artform at PlayStation Experience on December 5th.
The fourth and final episode of Conversations with Creators, hosted by Wil Wheaton, is now out. For some strange reason they asked us to be on it. This action packed verbal free-for-all includes long time Santa Monica Studio greats; Creative Director, Nate Gary, Lead Combat Designer, Jason MacDonald and Studio Head, Shannon Studstill… along with the guy who gets them coffee and asks if he can buy a plane.
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