I’ve always loved stories that take characters from one setting or era or genre and drop them into another—samurai warriors in the Old West, western gunslingers in the African jungle, and so on—and the story-telling possibilities of taking a character like Kratos and running him up against the kinds of obstacles he might encounter in a world filled with ice giants and trolls were too intriguing to pass up.
QA spans all game content and all of the departments who create it, so we needed a team capable of working hand-in-hand with the numerous creative disciplines to effectively support God of War. We would also be remiss if we did not mention and pay thanks to the entire First Party QA test team, without whom we could not have successfully shipped this title.
Each of these moments was a mental turning point, starting with “Can this be done with the tools we have?”, which moved onto “Can we pull this off without breaking our visual language?” and, mostly, ended with “I can’t believe we pulled this off.”
This is easily our biggest update to God of War. We’re certainly looking forward to seeing who completes Give Me God of War New Game+ mode first. That’s a feat! Thank you, thank you, thank you for your patience and allowing us the development time necessary to create New Game+. It arrives August 20.
We hope that trailer leaves a lasting impact because today is Father’s Day, a day with a very special meaning to the new beginning of God of War. At its heart, this is a story of a father and his son on an incredible adventure and a deeply personal quest together. Therein lies a connection for all of us between their story and the ones all of us have shared with our fathers, or for anyone who is a parent to a child.
It’s almost here! The legendary series is set to return next week Friday, and the Blogcast team shares early impressions of God of War – with no spoilers to speak of! Join us as we gush about the spectacular story, immaculate visuals, and superb gameplay in Santa Monica Studio’s latest marvel.
When we unveiled a bold, daunting, new direction for God of War at E3 2016, Cory wrote here “Change is an essential part of life. In creative development change is often the explosive spark that transforms good enough into truly memorable.” As we sit here in the studio on the cusp of our content lock for the game, I can tell you our team’s souls are downright driven to nail those memorable moments with as much determination as Kratos and Atreus are on their incredible journey. There are no Soul Eaters lurking in these halls, though today you may think otherwise with our studio Halloween decorations. This team is making it happen once again through perseverance, passion, and determination.
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