When we unveiled a bold, daunting, new direction for God of War at E3 2016, Cory wrote here “Change is an essential part of life. In creative development change is often the explosive spark that transforms good enough into truly memorable.” As we sit here in the studio on the cusp of our content lock for the game, I can tell you our team’s souls are downright driven to nail those memorable moments with as much determination as Kratos and Atreus are on their incredible journey. There are no Soul Eaters lurking in these halls, though today you may think otherwise with our studio Halloween decorations. This team is making it happen once again through perseverance, passion, and determination.
As we journey towards early 2018, we want to bring you behind-the-curtain of God of War’s development with stories you may not hear anywhere else. This is a new beginning, and a deeply personal quest for the franchise and Santa Monica Studio. We’re very excited to bring you into the heart and soul of our process. Follow us @SonySantaMonica to always stay informed.
As you’ve likely picked up on in the two trailers released to date, Santa Monica Studio has some big, bold ideas for Kratos’ impending PS4 adventure.
Gone are the gods of Olympus. With his vengeance complete, Kratos now quietly resides in the realm of Norse gods and monsters. But he’s not alone. Central to the studio’s bold reimagining of its long running series is the introduction of Atreus, Kratos’ son. The youngster will be at your side throughout the game, as father and son embark on a deeply personal quest into the Norse wildlands.
We’ve glided across sands and soared above ancient ruins on our way to the mountaintop. We’ve formed bonds with strangers unknown, whose paths we’ve intersected. We believe that there is no better time than right now to experience Journey. There’s a new friend waiting for you, and a journey to discover.
We’re incredibly proud to share the five-year anniversary of Journey this week with creator Jenova Chen and the team at thatgamecompany, along with everyone who helped to create this award-winning experience. Journey was born out of the raw, extraordinary talent of a highly inventive team of creatives. They set out to craft a game that could emotionally connect with anyone.
Everyone at Plastic is incredibly excited today. We’re releasing Bound — a unique platformer in which you play as a contemporary dancer. The game, however, is not just about dance. It also delivers a serious story in a modern, experimental way that’s only possible in games.
Everything, everywhere changes.
Change is an essential part of life. In creative development change is often the explosive spark that transforms good enough into truly memorable.
When I think about my history at Santa Monica Studio I see it as the past 15 years condensed into a cerebral photo album filled with remarkable moments.
As a young kid I was inspired by both my grandfathers and my father. They showed me the beautiful worlds of mathematics, science, physics, and technology.
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