When remastering an experience as legendary as Shadow of the Colossus, you have to make a decision. Do you keep everything as close to the original version of the game as possible, or smooth out some of the source material’s rough edges? During our recent trip to Bluepoint Games in Austin, TX, we asked where exactly the team drew that line:
“The changes that come across in the game are very thoughtful changes,” says Randall Lowe, producer on the new Shadow of the Colossus. “We worked hard to preserve the way the game felt, while making the control scheme more comparable to the Uncharteds and the Horizons of the world.
We recently had a chance to sit down with Otani-san and ask him about the game’s beloved score, gaining insight into the subtle ways the new remake enhances the musical presentation:
“When it came time to update the music, while we were unable to redo every track, we wanted to add more depth to the opening and ending, so we increased the number of musicians and added more string instruments to the original recordings. The goal of this recording was less to change the track themselves and more to make the sense of scale even bigger.”
With the impending release of Shadow of the Colossus on PS4, we’re working with Bluepoint Games to create some new high-res desktop and mobile wallpapers. There’s just one problem: there are lots of colossi to choose from!
So, we’re leaving it to you. Vote below for the colossus you’d most like to see a wallpaper for. We’ll tally the votes on January 29, and Bluepoint will get to work. Then, starting January 31, we’ll release the top five reader-voted wallpapers as we count down the days until the ground-up rebuild launches on PS4.
Shadow of the Colossus has long been admired for its breathtaking landscapes and amazing vistas, not to mention the colossi themselves.
As we rebuilt the visuals for the game from the ground up (literally), one of the things we decided we had to include was a Photo Mode. We found ourselves spending more and more time with Photo Mode as the system took shape, grabbing photos we thought captured moments that were unique and awe-inspiring. Take a look below at some of the photos the Bluepoint team captured during development.
Bluepoint Games is a studio known for their consistently excellent results in the realm of remastering, refurbishing, and remaking classic games.
So, you’d expect their headquarters to be bit flashier than the outwardly unremarkable building they share in Austin, Texas. Their unassuming workspace doubles as an analogy for the studio itself: a group more passionate about their work than fame and recognition.
Hi there! Justin here, just checking in on the ol’ PlayStation.Blog to make sure everyone is having an excellent time while the team is away on holiday break. Everyone good? I hope you had a great Christmas, if you celebrate it.
Ah! While I’m here, I’ve got something for you: we’ve gathered the ten top-performing trailers published to our YouTube channel in 2017, and collected them here for you to peruse. Perhaps you could queue a few of these up after an especially filling meal, or before you decide to call it a night and bundle up in bed.
Would you be willing to answer a few brief questions about PlayStation.Blog?