Shakedown: Hawaii features a 16-bit destructible open world, spanning from the city to the suburbs, the beach to the water, to farms, parks, and the jungle. Just about everything (aside from the buildings themselves) can be destroyed and will stay destroyed until you respawn.
‘Shakedown: Hawaii’ was first announced right here, a year and a half ago. I had no idea what everyone’s reaction would be, knowing that after Retro City Rampage, each of you would have your own picture in mind of what the next game would look like. I hoped that whatever that was, it would line up with what Shakedown is. So with that said, I couldn’t have been happier (and relieved) with how well it was received. Having explored so many different potential art styles with so many different artists, it looked like I’d ultimately chosen the right one. The new music direction went over super well too!
Shakedown Hawaii brings the Vblank open world universe into the 16-bit era, powered up with destructible environments and an arsenal of supercharged weapons. Taking place some thirty years after the events of Retro City Rampage, the game follows The Player as he comes out of early retirement to rebuild his neglected corporate empire.
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