As a lifelong Star Trek fan, I seriously tell anybody who will listen about meeting James Doohan as kid and how he inspired me to be a better person as an adult. Working on the Star Trek: Bridge Crew The Next Generation DLC was a dream come true. It was also a bit daunting to be working on something so many people are so deeply passionate about.
Our team got a ton of great feedback after the release of Star Trek: Bridge Crew. Rest assured, your Reddit posts and tweets suggesting new content were all quietly read by the development team, and we knew that our fan base (like us) were huge Star Trek: The Next Generation fans. So when we were given the greenlight to make DLC, we sat down as a team, took your feedback, and began to try to craft it all into a cohesive package.
When I got the opportunity to work as narrative designer on the upcoming VR game Star Trek: Bridge Crew from Red Storm Entertainment, a Ubisoft studio, I knew I was in for the project of a lifetime. Who wouldn’t be excited about working on a brand new platform, developing a game unlike anything we’d ever made before, and using one of most beloved franchises of all time? So much frontier!
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