Star Wars Battlefront II looks set to deliver on the big setpiece-heavy space battles fans have been crying out for in Starfighter Assault mode. Covering multiple conflicts spanning all three eras of the Star Wars mythos, the mode – created by acclaimed UK developer Criterion – sees two factions clash amongst the stars for victory across three multi-objective phases.
When you deploy into a match of Star Wars Battlefront II this November, you’ll need to make an important choice: which of the four trooper classes will you venture as? There’s the nimble Assault, the tricky Specialist, the commanding Officer, and – of course – the powerful Heavy trooper.
Today, we’re really thrilled to reveal some new information on the Heavy with PlayStation Nation, including an exclusive first look at different versions of the Heavy you’ll be able to play as, depending on your era and faction.
By now we’re hoping you’ve heard quite a bit about what we have planned for you in Star Wars Battlefront II: an original single-player story, multiplayer battles across all three cinematic eras, completely revamped flight controls and space combat, and a roster of your favorite heroes and villains.
We have some good news: Star Wars Battlefront II’s open beta is coming this October.
The pitch for Star Wars Battlefront II is mind-boggling. Three major development studios are teaming up to create a deep and nuanced multiplayer competitive shooter set across all three Star Wars film eras. Simultaneously, they are developing a new storyline set from the Empire’s perspective that reveals the events between Return of the Jedi and The Force Awakens. “Ambitious” may be an understatement.
Hey PlayStation Nation — we’ve been waiting a long time to share this. The Star Wars Battlefront II multiplayer gameplay trailer has arrived! Watch Battle Droids march into action behind a colossal Multi-Troop Transport. See legions of the Separatist confederacy descend on Theed. Witness Rey and Kylo Ren square off, blue blade against red.
Star Wars Battlefront II has grand ambitions: a deeper and more engaging online competitive mode, battles that will wage across all Star Wars film time periods, and robust new vehicle combat.
But it’s the new single-player campaign that’s sure to catch the eye of series devotees, particularly in its promise to explore that shadowy period between Return of the Jedi and The Force Awakens.
In the final part of our interview with the game’s senior development staff — including EA Motive’s Mark Thompson and EA Criterion Games’ Matt Webster — we learn more about how EA’s development teams are managing the Herculean expectations that come with developing Star Wars Battlefront II.
Hard to believe that it’s already been more than a month (A whole month!) since EA announced Star Wars Battlefront II at Star Wars Celebration in Orlando, Florida.
Though details are still scarce, it’s clear that Battlefront II is shaping up to be an ambitious game that looks to expand upon its predecessor’s popular competitive multiplayer in a host of ways: deeper customization, more playable heroes, and a story-driven, single-player mode.
So we jumped at the chance to spend a few minutes with some of the game’s lead designers, including Mark Thompson, director at EA Motive, and Matt Webster, executive producer at EA Criterion Games.
Would you be willing to answer a few brief questions about PlayStation.Blog?