When we began the StarBlood Arena journey, it began as an experiment; a wild idea had taken shape at our little company, WhiteMoon Dreams, and people quickly rallied behind it.
The rally turned to a major movement within our studio and soon snatched up the attention of everyone who came close to it. Drawn from some of our favorite games and from a lot of practical development experience, we built a prototype that detailed our vision for what StarBlood Arena would become. At that moment, Sony empowered us to think bigger about VR and where we could go with it — taking it from a small shooting experience to a much more fleshed out game.
Hey all you bombardiers and bomberdettes! Quick — name something that our BloodBux coins and StarBlood Arena have in common.
Gold! That’s right folks – StarBlood Arena has gone gold!
Welcome back! We’ve got two hard-hitting interviews for you this week, featuring Ian Dallas of Giant Sparrow to talk about What Remains of Edith Finch, plus a look at Starblood Arena with Jay Koottarappallil from WhiteMoon Dreams. Plus, Sid shares his early impressions of Uncharted: The Lost Legacy, we recommend some starter-level anime, and we finally answer the age-old question: how many times can you wear a pair of jeans before washing them? The answer may shock you!
Ladies and gentlemen, boys, girls and all you gun-hungry space rebels – I’m Jay and this is STARBLOOD ARENA!
Our pilots and their ships are queued up to launch into the arena on April 11 and we’re here to show all you boom-thirsty fans how business is done in the ARENA. To give you a little insight into StarBlood Arena we’ve brought on the illustrious Scott Campbell to break down the tasty little teaser that we first revealed at PSX 2016.
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