Hi, everyone! Justin at PlayStation.Blog invited me to help celebrate the upcoming PS4 release of Cyan’s game Obduction by doing a question-and-answer session with Rand Miller, CEO and lead designer of the game. I have been playing Rand’s games since the 1990s, and Myst and Riven were both huge influences on The Witness. I felt like this was a good opportunity to ask some serious design questions, so here goes!
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On today’s show, the crew retells their unusual encounters with strangers on PSN. Plus, what defines a “gaming masterpiece?” And what games in the past 10, 20, and 30 years could be given such a powerful title?
On today’s episode, we ever-so-briefly discuss our spoiler-free impressions of The Witness, Ryan talks to Ubisoft Montreal about Far Cry Primal (okay, we couldn’t go a whole week without the Powerhouse), and top off the show with a meaty, 45-minute talk about Firewatch with the creative crew from Campo Santo. Of course, we’ve also got those new releases for next week, including a few that at least two Blogcast hosts have been itching for.
The Witness is out now. I’ve played and finished Jonathan Blow’s eight-year opus (twice!), but I still haven’t discovered all of its deepest secrets. I’d advise anyone playing The Witness to go in as blind as possible, but having become relatively knowledgeable about the game I’ve come up with six pieces of advice I’d like to share with you.
You can download The Witness on PlayStation Store right now. It’s been a long road to get here and we have worked very hard to make the best game we can. It is the best thing I have ever worked on, and being able to put it out in the world, it’s a good feeling.
Would you be willing to answer a few brief questions about PlayStation.Blog?