“We had to combine a deep and interesting story with AAA graphics and physics simulation, all driven by a world-class score.”
Torn is a dark science-fiction mystery created by Aspyr Media. During pre-production, Aspyr brought in industry veteran Susan O’Connor (BioShock, Tomb Raider) as the Lead Writer to develop the dark journey through the mansion. And with O’Connor’s experience in fascinating and strange narratives, the early Torn script felt like an episodic screening from Black Mirror.
Hi there! My name is Neill Glancy, and I’m the Creative Director of New IP at Aspyr Media.
Last month at PS Blog, we introduced the world to Torn, a dark science-fiction mystery in the style of the Twilight Zone and Black Mirror. If you missed the announcement, you can check out the trailer here.
Today, we’d like to take you on a brief tour of just a few of the locations you’ll explore in the Mansion of Torn. From the beginning, it was a major design goal that the Mansion be a tourist destination for fans of classic science fiction. We want this mansion to feel alive, to grow and change as the story progresses, to slowly reveal its secrets, just as our characters will do through the narrative.
Torn is a dark sci-fi mystery in the style of Black Mirror, or a classic episode of The Twilight Zone. It’s a narrative game, so we don’t want to spoil too much of the story for you yet. What we will say is that Torn takes place in the mansion of a physicist who disappeared 64 years ago. The mansion brims with strange, Willy Wonka-like machines haphazardly installed into its walls and floors. The question is what are they for? And, more importantly, what happened to the people who built them?
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