OK, so Akiba’s Beat! This game has been the source of much confusion, and we’ve gotten many questions about it, so I’m here to set the record straight and give you all the information you’ve been seeking. H-Hopefully. (*anime-style hand-behind-head facial emote with blushed cheeks*)
First off, release date! We have one now. The game will be arriving on both PS4 and PS Vita, physically and digitally, on May 16 in North America. If you plan to get the game physically be sure you pre-order, because pre-order copies will be shipping with a pocket plushie of the game’s lovable (?) “ugly-cute” mascot, Pinkun (at participating retailers while supplies last).
Another big one: “How does this relate to Akiba’s Trip: Undead & Undressed, XSEED’s previous Akiba-related game release?” The answer is… it doesn’t!
After about a year’s work on our end, it’s great to see the launch of Fate/Extella: The Umbral Star just around the corner. If you’re seeing the game for the first time in this blog, it’s a battlefield action game set in the Fate universe, where the spirits of historical and mythical figures come together to fight. If you’ve ever wondered whether Alexander the Great could beat Lu Bu, or how a trickster fox spirit might fare against Medusa, Fate will be right up your alley.
As the localizers and North American publishers, we’ve spent about the last ten months working through the lengthy script. Fate/Extella has a unique and inventive story, and it’s been our job to make sure that story is as clear and as accurate to the Japanese as it is engaging to an English-speaking audience.
I had three passions growing up: games, movies, and really bad movies. I’d come home from school, spend a few hours exploring Final Fantasy VI or slicing through Knights of the Round, head out with some friends to see The Rock or Independence Day, and then come home and nod off to a Mystery Science Theater riffing of The Creeping Terror or The Beginning of the End (with a little homework squeezed in somewhere, sometimes, maybe).
As I write this, we’re putting the finishing touches on Ragnarok Odyssey ACE, a revised and expanded version of the original Ragnarok Odyssey set to launch on April 1st on PS3 and PS Vita. Now that we’re just about done, we can go into more detail about what’s in the game, and what newcomers and returning Ragnarok Odyssey veterans can expect.
2013 has been a year worth celebrating for the gaming industry, and for us at XSEED as well. A mere two weeks in, we got our year started less with a bang and more with a meaty squish as Corpse Party: Book of Shadows scared its way onto the North American PlayStation Store.
It’s here! Ys: Memories of Celceta, the latest installment in Nihon Falcom’s storied Ys series, is out today for PS Vita. It’s $39.99 for the digital or physical standard edition, and $59.99 for the swanky Silver Anniversary Edition. The Silver Edition comes with a 130-page “Travel Journal” full of art, maps, and strategies, a cloth map depicting the lands of Celceta, a three CD compilation of original and arranged music, and a logo-emblazoned compass.
The latest installment in Nihon Falcom’s 25 year-old RPG franchise, Ys: Memories of Celceta, is a complete reimagining of the series’ legendary fourth installment. To make a long story short(ish), Ys IV is a game that’s been published in Japan three times previously — and all were completely different games that were developed independently by different companies.
Since we first announced our action RPG Ragnarok Odyssey ACE back in May, we’ve gotten all kinds of questions, the most popular among them being, “What exactly is Ragnarok Odyssey ACE?” Fans want to know if it’s a DLC expansion for the original Ragnarok Odyssey, if it’s a whole new game, whether your character and/or story progress carries over, and so on. Because I’ve got a minute, in between proofreading ACE’s script and heading out to the voiceover studio, I wanted to answer some of those questions now.
Would you be willing to answer a few brief questions about PlayStation.Blog?