inFAMOUS – Your Questions Answered (#2)

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Clearly, you’re excited about inFAMOUS. The reaction to yesterday’s Sucker Punch Q&A has been quite good, and there’s more where that came from. In today’s interview, Sucker Punch co-founder and Development Director Chris Zimmerman talks game length, amount of missions, and why you should bother to explore the living city they’ve created.

If, even after two days of Q&As, you *still* have questions about inFAMOUS… that’s OK. We’re working on setting up a time for the devs at Sucker Punch to join us for a live chat. Stay tuned for details.

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