Portal 2: Pretty Much Every PS3 Question Answered (and that Cake thing, too)

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Portal 2: Pretty Much Every PS3 Question Answered (and that Cake thing, too)

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Valve Software has repeatedly described Portal 2 for the PS3 as being “the best console version of the game.” And for good reason, given that you’ll get a free PC or Mac version of Portal 2 along with your PS3 copy, as well as exclusive cross-platform PS3-to-PC co-op gameplay and voice chat, Steamworks features and much more. Good stuff!

Not long ago, we asked you to submit your very best PS3 Portal 2 questions. We wanted every nerdy, detail-obsessed question possible and, as we’ve come to learn, PS3 fans never disappoint. Last week, we finally cornered Portal 2’s Project Lead Joshua Weier and Writer Erik Wolpaw in a bare concrete room under harsh florescent lighting. We slapped a thick stack of your questions on the table, cracked our knuckles, and extracted the answers via a combination of brow beating, idle threats, and good old-fashioned seduction.

Actually, we just called them on the phone and goofed off for an hour or so. It went something like this:

Jeff Rubenstein, PlayStation.Blog: I’m one of the people who played Portal via The Orange Box on PS3, and I’m told it wasn’t the best version of the game. Why not?

Joshua Weier, Valve Software: We learned a lot from The Orange Box, which was ported to the PS3 by an external group. This time, we developed it in-house at Valve and made it a full-fledged PS3 title. At the time of The Orange Box, we just didn’t have any internal PS3 knowledge at the company. As we worked on Portal 2, two things happened. One was that PlayStation had a very open stance on their platform and they were willing to do a lot of work with us to make Steamworks on the PS3 a reality. And Steamworks is a huge thing for Portal 2 and for Valve in general, so that really made us want to work with PlayStation.

The second thing is, as we’ve grown the company internally, we’ve hired people who have experience at great studios such as Naughty Dog and who have a lot of experience on the PS3. They were able to look at our engine and make the required tweaks to make sure Portal 2 works really well with the PS3.

Jeff, PSB: Steam and PS3: Two great tastes that taste great together? Tell us how you’re getting your chocolate in our peanut butter.

Joshua, Valve: We wanted to make sure that if you’re a Steam user, the PS3 experience is very familiar to you. When you’re playing the game on the PS3, you press the Select button to bring up the Steam overlay — that’s very similar to the PC and Mac version. From there, you can see your Steam friends, text chat, and invite them into Portal 2. And we also have Steam Cloud, which works the same way as it does on the PC or Mac, where your games are backed up to the Steam Cloud automatically via your Steam account. If you delete them or move to another PS3, they will be restored.

And this time around, you can actually play with your PC and Mac friends on your PS3, which is a pretty big deal. They show up as any old friend on your Steam friends list — you don’t even need to know whether they’re on a Mac or PC. You’re playing the same content, the game works the same way…it’s super-seamless for everyone. We’re all about giving gamers choices. Being able to hop into the game, find a buddy, and not care what platform he’s playing on is a pretty cool thing.

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Jeff, PSB: You will need to sign up for a Steam account to take advantage of that, yes?

Joshua, Valve: If you want to take advantage of that, yes. We don’t require that you sign up if you want to use simple matchmaking or to play with your PS3 friends.

Sid, PSB: Given the Steamworks functionality, will the PS3 version be getting the same updates at the same time as the PC and Mac versions?

Joshua, Valve: It’s our goal that, as we update the PC or PS3 version, we keep them all in lockstep. Especially because we have co-op gameplay between both platforms. Not all of the PC updates we do will matter for the PS3 — there might be a videocard-specific update on the PC, or a PS3-specific tweak. But as far as content goes, we want to keep them in lockstep.

Sid, PSB: Another reader question: If a user gets Portal 2 for the PS3, can two people play that copy at the same time? One on the PS3 and one on the PC?

Joshua, Valve: Well, of course you can play two-player splitscreen on one PS3. But otherwise, it works the way Steam play does now — you can only be logged into one device at a time.

Sid, PSB: Obviously the PS3 version will have Trophies. Will Trophies be synchronized between both the PC/Mac and PS3 versions?

Joshua, Valve: For your Steam account, we have Steam Achievements that mirror the Trophies and those are always up to date between the PC and PS3. That does not include Trophies, however. Trophies have to be unlocked on the PS3.

Sid, PSB: A lot of PS3 owners have pre-ordered Portal 2. Will their pre-order bonuses apply to both the PC/Mac version and the PS3 version?

Joshua, Valve: Yes. We combine that into your Steam account and that will show up wherever you’re playing.

Sid, PSB: Any chance for supporting a USB mouse and keyboard control scheme?

Joshua, Valve: No, unfortunately we don’t do that. The whole game is built around playtesting, which extends to the hardware and how people use it. We have people internally who played on the PS3 — we use it all the time — and we constantly iterated it. Luckily, Portal 2’s not a super twitchy, complicated game, so we just focused on making a comfortable controller experience.

Sid, PSB: Does Portal 2 on PS3 require a hard drive install? How much space does it take up?

Joshua, Valve: We do not require users to install to the hard drive [note: there’s no hard drive install at all], but you’ll need 22 MB for saved games.

Sid, PSB: If the Steamworks system and Portal 2 are well received by the PS3 community, do you see any opportunity or chance of re-releasing older Valve titles through that framework onto the PS3?

Joshua, Valve: You know, we’ll see. If customers are super excited and there seems to be an opportunity there, we’re always interested in looking at that kind of thing. Right now, we’re just waiting to see how everyone responds.

Sid, PSB: On that note, are you thinking about DLC for Portal 2 in general?

Erik Wolpaw, Valve: We’re definitely thinking about DLC. I believe we’ll be talking about some of those details soon. We are doing DLC, we just haven’t released the details yet.

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Sid, PSB: Tell me about the split-screen support for the PS3. How has it been implemented?

Joshua, Valve: It’s pretty straightforward. If you start a co-op game, you have the option of doing it remotely with another PS3 or PC/Mac, or you can do local splitscreen. Splitscreen is a really fun way to play Portal 2, actually, because the co-op is all about communication. Having the person right next to you on the couch makes it much easier to give them a high-five.

Sid, PSB: Is Portal 2’s co-op play drop-in, drop-out?

Joshua, Valve: It’s not drop-in, drop-out because you can’t play the co-op game by yourself due to the way the puzzles are structured in the co-op mode — you’ll always need two players. You can invite whoever you want into your game, and then the game figures out where you both are in your game progress based on what the two of you have done. It’s probably best to play with one friend, as you’ll learn together and build a rapport, but it’s not necessary.

Sid, PSB: A common question: Will the PS3 version have a smooth framerate and look great?

Joshua, Valve: Oh yeah. We’ve done a lot of work to make sure that’s the case.

Sid, PSB: Let’s settle this once and for all: there’s no PlayStation Move support in Portal 2, right

Erik, Valve: There is no Move support.

Sid, PSB: What is your favorite feature in Portal 2 that didn’t make it into Portal?

Erik, Valve: Co-op is the biggest one. It’s just a huge game changer — it makes you re-think the way you solve puzzles with portals. It’s a whole different experience in co-op.

Jeff, PSB: I’m trying to wrap my head around having another set of portals in co-op… what are you doing to make sure I’m not punching my partner rather than high-fiving them?

Erik, Valve: The puzzles are a little bit more complex in co-op, but you’ve also got a second brain to work with you on those puzzles. Playtesting is the cornerstone of Valve’s development philosophy — we playtest early and often. Two people looking at a puzzle can make a difficult thing a lot, lot easier. And we train you; the game is a gradual progression in terms of puzzles. By the end of the game, you’re doing things that would have seemed really daunting at the beginning of the game.

Sid, PSB: Another popular question from our readers: Is Portal 2 a longer, beefier game than the original Portal?

Erik, Valve: Oh yeah, it’s definitely longer. And…I’m not quite sure what the definition of ‘beefier’ is, but…sure, it’s beefier. Less cake, more beef?

Joshua, Valve: It’s tough to talk in terms of hours, as everyone plays through the game at their own pace. But just the single-player part of Portal 2 is about two-and-a-half to three times longer than all of Portal 1. So that should give you an idea. Then co-op, which is a separate track, is about two times longer than Portal 1.

Erik, Valve: It’s definitely a more elaborate story in terms of what happens from beginning to end. I don’t think you’ll be disappointed by the amount of story that’s in the game.

Jeff, PSB: I hate to get into the cake thing…but were you guys taken aback or surprised by how persistent a meme the “cake is a lie” thing became?

Erik, Valve: Yeah, it was a shock. But I assume that’s probably always the way it is, you know? It’s really hard to manufacture a meme and have it catch on. It probably always comes as a shock to whoever had a hand in making it.

Jeff, PSB: Was there a moment in Portal 2 where you thought, “I wonder if this is going to stick like the cake meme?”

Erik, Valve: Usually in a joking sense. You pick the dumbest thing possible you just wrote and you say, “this is it, this is the one!” But at no point did we seriously consider it. Process-wise, you stick with what works. At no point in our process is “thinking up the meme” part of the process. It either happens or it doesn’t. You do the thing you always do and hope for the best. Most things come out and there’s no meme, so it’s very possible there’s no meme here. Hopefully you’re just entertained for eight or nine solid hours.

Sid, PSB: Are you sick of “the cake is a lie?” Are you over it?

Erik, Valve: Well, it’s not like we’re angry about it! It’s flattering that people latched onto it like that. It’s more that we figure everyone else is most likely sick of it. Internally, we thought, “if we go back to that cake well, people are going to be livid!” Actually, I don’t know if they’d be mad — they’d probably be sad. It’d be so pathetic, you know?

Sid, PSB: So will you be moving on to other pastries in Portal 2?

Erik, Valve: Well, that would be a spoiler. Actually, I’m going to spoil it — no! No, no, no. None of it! The cake has been retired, it’s gone. Well, kind of. I think some geeky artist might have buried a cake reference in there somewhere, but it’s buried deep. You don’t have to worry about it.

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90 Comments

2 Author Replies

  • I am hoping that UPS delivers my copy early in the morning on Tuesday…. I cant wait to play!

  • Even the real journalist can’t get this info.

  • No cake? I call shenanigans. If Portal 2 doesn’t have a cake reference i will be furious :P

  • He didn’t really answer the first question.

  • good stuff here

  • Here’s a good one that I didn’t see there:

    How are sub-accounts affected?
    I purchase games with my main account (which has the same e-mail as my steam)
    But I play all my games on a sub-account.

    How does linking my PSN to my steam account affect my ability to play on my sub account?

    Will I have access to the same steam over-lay?

    Also, will you ever be able to un-link your steam account? Perhaps if you change e-mails or PSN accounts?

  • Awesome interview and my hats off to Valve. What a great bunch of people. Steam is one of the greatest bits of code that has ever been coded.

  • I can’t wait, now i will be able to play with some of my friends on PC on this game. :D

  • It’d’ve been epic if Portal 1 was included on the disc as bonus content. Sold my Orange Box long, long ago. Oh, well.

  • @Kryshalis

    You can pretty much read the answer between the lines. The PS3 version of Portal 2 is developed in-house and has people with Cell processor experience working on it. This wasn’t the case in Portal 1 where the PS3 version was put together by an external studio under Electronic Arts so it isn’t polished in a way a Valve game usually is.

  • No cake?!
    But, but, but April 19th is my Birthday!
    Oh well. At least I have Portal 2 pre-ordered with release date delivery!

  • NO CAKE?!?!?!?!?!? NOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!

  • Can’t believe we’ll get a copy for the PS3 and the PC as well…bonus !

    Great questions and answers.

    Release day is not soon enough.

  • Only a few more days…can’t wait to play this!

  • Great interview. Answered alot of questions and was entertaining and informative. 5/5 from me.

  • Stoked for Steam on PS3.

  • @ 2 “Real journalists”? Like neckbearded, knuckle-draggers over at Destructoid, Kotaku or IGN? No such thing as real journalists, just a bunch of fanboys and bloggers who got lucky because the industry is too nascent to have any established standards.

    At least Jeff (if I recall correctly) has a background in news-media. You know, some sort of JOURNALISTIC qualifications, education and integrity. Still waiting on my WKC 2 post, but he’s cool peeps, all in all :)

  • Yeah, congratulations, one more pre-sale in the bank for Portal 2 on PS3!

  • Anyone else having posting issues?

  • I’ll be buying this for PS3 but playing it on PC.

  • This would be brought day 1 if it wasn’t for Soundgarden announcing their tour…. I’ll get it eventually

  • (3rd time I’ve tried to post this now, wtf?)

    @ 2 “Real journalists”? Like neckbearded, knuckle-draggers over at D-toid, IGN and K-tu? No such thing as real journalists, just a bunch of bloggers who got lucky because the industry is too nascent to have any established standards.

    At least Jeff (if I recall correctly) has a background in news-media. You know, some sort of JOURNALISTIC qualifications, education and integrity. I assume Sid has similar experience. Still waiting on my WKC 2 post, but they’re cool peeps, all in all :)

  • I just want cake…

  • I hope the no cake is a lie. I love cake.

  • Just a few more days! Frigging awesome!
    Just a question about mods though. i have heard that PS3 is getting the same mod support that PC is getting, it that true? if so, will all PC mods work on the PS3 version too?
    Thanks.

  • why did no one ask if jonathan coulton will be composing a new song for portal 2?

  • Wow he obviously meant Left 4 Dead when he said “earlier valve titles” I’d love to see that come to ps3. Maybe L4D collection with 1 and 2, possibly even 3 if it’s coming out at all.

  • Looking forward to this. The original Portal is pretty much one of the most perfect video games ever created.

  • I have to admit the no move support is a real bummer… of all the games the move just seems to fit this one so well…

    Oh well, getting steam integrated with the PS3 is still awesome, especially since I initially grew up playing PC games (quake, doom, DK3D ^_^). I just really hope things go well, and that the partnership between the two grows, and most importantly, expands on the PS3 :)

  • a few words: Steam Store on PS3

  • No keyboard and mouse?! Why aren’t devs utilizing this? :(

    At least give us the option for a superior control scheme. Why intentionally gimp your game and limit freedom of choice?

  • I want more Valve titles on PS3 c’mon L4D collection as a download. Do it, until than I will be playing Portal 2.

  • I enjoyed the read guys and cannot wait for this game! I wish it was Tuesday already! lol. The steam – PSN thing is really cool also.

  • Will you be able to play the PS3 version at the same time you play with the PC version using a steam account that’s not linked to the PS3 disc?

  • Meaning, if I buy one disc of the PS3 version for my son to play, can I use the PC code for that disc to play co-op with him? Him having only a PS3 account and me using my steam account?

  • please release older Valve titles on PS3 using this steamcloud steamwork technology

    left 4 dead 1 and 2 please

  • left 4 dead ps3 when ????

  • why didn’t nobody ask about custom content compatibility with ps3?!?!?!

  • Left 4 Dead 3 on PS3 or GTFO.

    No keyboard/mouse support for Portal 2 & no Move support for Portal 2.

    Sounds to me like they’re not even trying to make the PS3 version good. They’re just making it because it benefits them to shoehorn in needless Steamworks support for the game. Valve sucks.

  • @the_pitt (number 33 and 34).

    Guess you didn’t read the entire article.

    Here’s what they said:

    “Sid, PSB: Another reader question: If a user gets Portal 2 for the PS3, can two people play that copy at the same time? One on the PS3 and one on the PC?

    Joshua, Valve: Well, of course you can play two-player splitscreen on one PS3. But otherwise, it works the way Steam play does now — you can only be logged into one device at a time.”

  • Awesome Q & A session, Sid. I spotted a question I had asked about re-releasing older Valve titles through PS3 Steamworks. C’mon, guys, let’s show the platform some support.

    Now I’m just counting down the days before Portal 2 arrives on my doorstep…

  • “Sid, PSB: Any chance for supporting a USB mouse and keyboard control scheme?
    Joshua, Valve: No, unfortunately we don’t do that.”

    NOOOOOOO!!! XC Why can PS3 owners choose which control scheme we prefer the same way pc users can with gamepads?? PLEASE valve; there’s no reason why we console users can’t use both like pc users can use both!

    • I only know of one game that did that, Unreal Tournament 3. It’s a neat option to have, I guess, but useability is pretty limited unless you’re sitting at, like, a desk.

  • The fact that achievements can be earned from PC to Live but trophies can’t be earned from PC to PSN make this version seem like it’s going to be half baked. That should have been very easy to implement. Plus, the lack of Move support is a real turn off – I don’t know why you guys didn’t include this of all things.

  • given that an external group did such a horrendous job with porting , it would be cool if valve reworked and republished teamfortress 2 .

  • Sid, PSB: If the Steamworks system and Portal 2 are well received by the PS3 community, do you see any opportunity or chance of re-releasing older Valve titles through that framework onto the PS3?

    Oh my goodness I would love to see older Valve titles on the PS3, Imagine L4D and L4D 2 for PS3 in a pack of some sort.

    But yeh, Portal 2 is gonna be badass.

  • Yes, I am very much looking forward to Portal 2.

    I love you, Valve.

  • Steam on PS3 could potentially be a lovely thing. I’d love to see a proper representation of Team Fortress 2 on the system.

  • The Cake is a Lie…. or is it =P

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