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Jun 11

Jun 11

Coming to PSN: Tales from Space: About a Blob for PS3

Ryan MacLean's Avatar Posted by Co-founder & CEO, DrinkBox Studios

I’m writing on behalf of a small Toronto-based game development start-up called DrinkBox Studios. We’re currently working on our first original game: A monster-movie-inspired platformer called Tales from Space: About a Blob. I’m very happy to announce that we will be bringing the game to the PlayStation 3 via PSN toward the end of this year!

Tales from Space: About a Blob is a game about a race of alien blobs that land on an Earth-like planet and start eating everything around them. Eating is just what Blobs do — they can’t really help themselves. Although the Blobs aren’t really out to hurt anyone, mistrustful humans greet them with hostility.

The game is a side-scrolling puzzle-platformer with a monster-movie theme and retro art style. Humour is also a big part of the style.

Tales from Space: About a Blob for PS3 (PSN)Tales from Space: About a Blob for PS3 (PSN)

Players will interact with the game environment using unique growth and absorption-related control mechanics, experiencing the world at vastly different scales as they progress. Both single-player and co-op play will be supported.

Tales from Space: About a Blob for PS3 (PSN)

Two friends and I started DrinkBox back in 2008 after Pseudo Interactive — the larger Toronto-based development studio we had all previously worked for — shut its doors. Shortly after we started DrinkBox, a few more of our ex-Pseudo team-mates came on board. Since then we’ve continued to grow our team: We’re now up to about 10 employees.

Tales from Space: About a Blob for PS3 (PSN)Tales from Space: About a Blob for PS3 (PSN)

Over the past couple of years, we have had the opportunity to contribute in support roles on a number of console titles being primarily developed by other studios, including some big games by EA and Activision. Most recently we’ve been helping out fellow Toronto-indies Capybara Games with their new title Might and Magic: Clash of Heroes HD.

Tales from Space: About a Blob, though, is the first console title we’ll be releasing on our own as a studio and we’re pretty excited about it. Sony has generously offered to demo About a Blob in their booth at E3 next week: If you’re attending, please do check it out! Also: A blog for the game has been set up at www.aboutablob.com, head on over for the latest updates.

Both Chris Harvey (DrinkBox CTO / lead designer on the project) and I will be checking back in here over the next little while to respond to questions. If you’re curious about anything, please let us know.

Add Your Own

Callahan09 said:

June 11th, 2:04 pm

Looks great! I love the music, too. This one seems like it’ll be a charming little game with some nice humor. I’ll buy it when it comes out.

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    Sid Shuman said:

    June 11th, 2:50 pm

    Yeah, that was my takeaway, too. (^_^) Definitely looking forward to this one. Eat a Meatball!

D-Squad3 said:

June 11th, 2:06 pm

So many games what’s for E3. hehe

RyuuNoSekai said:

June 11th, 2:06 pm

This looks like fun, sorta. it reminds me of gish from the humble indie bundle :O
i still wish there were more artistic games on PSN :\

T3mpr1x said:

June 11th, 2:07 pm

Looks interesting, I’ll be sure to check it out at the booth! :)

jack__burt0n said:

June 11th, 2:07 pm

scifi+ side scroller = win

TacticsPrecise said:

June 11th, 2:07 pm

Is this a PS3 exclusive?

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    Ryan MacLean said:

    June 11th, 4:14 pm

    We have no official announcement to make about exclusivity at this time.

    However, I will say that Sony has been really helpful to us over the course of development.. and the PS3 is really the only platform we’re focused on right now.

Enigma777 said:

June 11th, 2:10 pm

Looks pretty cool. Reminds me a bit of Locoroco. I’m certainly looking forward to seeing more. Just make sure you price it right (as in $10, not $15) and you may have yourself a sale here.

Korbei83 said:

June 11th, 2:15 pm

I’m all over this silliness. And have a 5 on me.

narwhalSTAB said:

June 11th, 2:19 pm

Interested. Can we eat the cows?

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    Chris Harvey said:

    June 11th, 3:11 pm

    The blobs can eat anything that’s smaller than they are, and they grow a little bit every time they eat. At the beginning of the game the blobs may be tiny, but by the end they’re absolutely huge–so cows are definitely on the menu.

Callahan09 said:

June 11th, 2:21 pm

Oh, I didn’t know you guys were helping out Capy on Clash of Heroes. Clash of Heroes was amazing on DS, and it will be even more amazing on PSN in HD. Can’t wait for that one. Congrats on that collaboration, Capy are one of my favorite indie devs (loved Critter Crunch).

Callahan09 said:

June 11th, 2:23 pm

Sorry for posting 3 times in this one thread, but I keep finding myself drawn to the trailer… The music and the visual style are very intriguing to me. Anyway, this time, I’m here to ask if LocoRoco is an inspiration on this? The more I watch the trailer and read your descriptions of it, the more it looks similar to LocoRoco, in a very good way (I like LocoRoco), and with the addition of more humor and quirkiness. Anyway, the game is looking great.

ZildjianKX said:

June 11th, 2:25 pm

Looks just like Gish. How much?

plaztiksyke said:

June 11th, 2:28 pm

The screenshots are all 576p(??); hopefully the published game will be 1080p.

Who is doing the music? Will it be HD audio (24-bit and/or losslessly compressed) in the shipping game?

Yay for co-op! I assume it will be local and non-splitscreen? Is 2 players the maximum?

Will there be additional modes, like the puzzle mode that Critter Crunch had?

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    Ryan MacLean said:

    June 11th, 3:17 pm


    Yes, the published game will run at 1080p.

    The music is by a Toronto-based musician named Peter Chapman. He did some music for ModNation Racers as well – in addition to working on his own stuff.

    Local and non-splitscreen co-op = correct. Maximum number of players is to be determined.. we’d certainly *like* to do more than 2.. but all I can say at this point is that we will support at least 2 :)

    Additional modes of play is also to be determined. Our primary focus is on the main story mode.

Ikki_Fenix said:

June 11th, 2:31 pm

looks nifty

Kirkpad said:

June 11th, 2:43 pm

The game looks really good. I see layers of Katamari Damacy, and layers of Gish. That’s a good thing.

I had no idea Capybara was from Toronto! I thought they were from Europe or something else. Great to know that developers in Canada are still kickin’. I plan to join a Canadian developer in a few years after I get a degree in Computer Science.

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    Ryan MacLean said:

    June 11th, 3:51 pm

    Thanks for the comments!

    I think your ‘layers’ comment puts it pretty well, we love many of the games people have mentioned on here (Katamari, Gish, Loco Roco, etc).

    Of course we feel our game has many unique aspects all its own as well. :)

    Yes, Capy is from Toronto. They’ve been a great group to work (and hang out) with. The Toronto indie scene in general is pretty healthy right now!


echodrome said:

June 11th, 2:43 pm

This game looks very cool!

Hradekal said:

June 11th, 2:46 pm

Goodness! We sure are getting blessed with this plethora of PSN games heading our way! My wallet is going to love it!

Sorry Red Dead Redemption, you’ll have to wait till you’re a Greatest Hit price for me to buy you now.

KiLLeRJuaN420 said:

June 11th, 2:56 pm

I want a meatball!!!!

boxmyth said:

June 11th, 3:09 pm

This looks really cool. Definitely interested.
Props on a great studio name, btw.

tetsou9shima said:

June 11th, 3:12 pm

This looks pretty fun…..heck I’ll buy anything with cows in it. :D

V_Ben said:

June 11th, 3:17 pm

wow. this looks great! It kinda reminds me of Gish, which is an awesome comparison to make :)

Ashenshugura said:

June 11th, 3:25 pm

You found my weakness’s!
Sci-fi, monsters, humor, and food.

I love Little shop of Horrors, and Rocky Horror picture show, This game kinda gives off those vibes!

Can’t wait!…Umm does this mean that if your Blob gets bigger then your co-op pal you can eat them? Hehe >.> Evil grin.

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    Ryan MacLean said:

    June 11th, 4:19 pm

    Our art director has similar .. style sensibilities ;)

    You can’t currently ‘eat co-op pals’, although there is definitely a semi-competitive feel at times during co-op play (maybe depending on who you’re playing with?). This is something we’ll be thinking about as we continue development.

ynp7 said:

June 11th, 3:34 pm

This looks amazingly like Gish. In fact, the way the blob deforms is almost identical.

PullusPardusUS said:

June 11th, 3:50 pm

i totally hate comparing games but this looks like Locoroco Which is a great thing since i love(and i know EVERYONE LOVES) locoroco.

so did you guys play Locoroco ? or is it coincidence? (if you didn’t you SHOULD!!)
Looking forward to this anyways.

Destiny89 said:

June 11th, 4:09 pm

looks great!

plaztiksyke said:

June 11th, 4:17 pm

Great to know the musician, but will the audio assets be HD (24-bit) like in Critter Crunch, Braid, and Blast Factor?

ShadowOfEden said:

June 11th, 4:20 pm

Awesome. I’m a programmer for a relatively small game studio from Montreal (we’re about 150, but that’s small when we have EA, Ubi and Eidos as neighbors), so I’ll be sure to support fellow small Canadian developpers!

I’m also a big fan of side scroller and the game looks awesome, so I’m not just doing that to support devs like you.

Can’t wait!

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    Ryan MacLean said:

    June 12th, 2:19 pm

    Hah. 150 people would be pretty big for Ontario! I’m not sure we even have any studios that large at the moment.. although the new Ubi Toronto studio has now opened up and started to grow.

    Glad you liked the game, thanks for the kind words!

Tyrsis said:

June 11th, 4:31 pm

This is basically Katamari + LocoRoco.

AKGermany said:

June 11th, 4:56 pm

Looks and sounds like it’ll be a lot of fun!
How are single player and co-op balanced – are there different co-op based levels/puzzles or more stuff to eat for example? I’ll most likely be playing it single player but I’m asking since lately we’ve seen a lot of (big budget)games where I felt the single player campaign and overall game design suffered because of the co-op focus.
I’m really looking forward to checking this game out, nice company logo btw. ;-)

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    Ryan MacLean said:

    June 12th, 3:09 pm

    Hi AKGermany.

    Good question! I’m going to try to answer in fewer than 1250 characters to fit in under the ‘max post size’ cap. Hope I can get this right :)

    In single player:
    – In order to progress from one area of a level to the next, you need to eat enough objects to hit a ‘target size’ for the current area. A bit like PixelJunk Shooter or Katamari.
    In co-op:
    – To gain access to the next area only *one* of the player-Blobs needs to hit the target size.
    – Players are allowed to pass objects around between one another (shrinking/growing as they lose/gain these objects).
    – Once one of the Blobs hits the target size for an area, all of the player Blobs automatically level up to that same size.

    As a result there are always enough objects to progress to the next area, and all players start each new area at (roughly) the same size.

    We definitely don’t want to sacrifice SP level quality either: We’d rather make the main story levels work well in both SP & Co-op.

    .. and I’m glad you liked our company logo, thanks!

B-Real206 said:

June 11th, 5:05 pm

I like LocoRoco and this looks like alot of fun. I look forward to hearing more!

Fluidshine said:

June 11th, 5:13 pm

I get a really strong feeling of Loco Roco-type gameplay, but it still looks very unique with the little story of the aliens. It looks really fun though!

TheForbiddenOne said:

June 11th, 5:36 pm

Looks very fun. Original too. Might just get it.

dragonmagician said:

June 11th, 6:23 pm

Go Toronto!

Maverick10 said:

June 11th, 6:44 pm

buying it ofr sure. cool retro, monster movie style. plus a nice little dev story. looks like u guys made something cool when u could’ve just walked away

Nepraos said:

June 11th, 6:46 pm


Count me in!

RainMan77551 said:

June 11th, 8:16 pm

Is this a mini or a full release?

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    Ryan MacLean said:

    June 12th, 4:04 pm

    It’s a full release.

kickbutt731 said:

June 11th, 8:29 pm

The creator of this game must be really stupid. Because only weird people would buy this game. It looks worse than jusin bieber

kickbutt731 said:

June 11th, 8:30 pm

i meant justin

nerdmanwhippy said:

June 11th, 8:39 pm

Day one purchase for me. I love seeing small teams do amazing little games like this. Any guess on a pricing point for this so far or too early? Really hope you guy’s can keep it around $9.99 or under. Also glad to see in an earlier comment you guys said it would run at 1080. One of the best things about the network games is generally how beautifully they look and run.

Regardless keep up the awesome work, look forward to hearing more details on this including a more specific date for release :D

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    Chris Harvey said:

    June 14th, 7:28 am

    It’s a little too early for us to make final release date or price announcements, but hopefully we’ll be able to say something more concrete soon. Thanks!

angelcoma said:

June 11th, 10:32 pm

This reminds me of Sony’s old SNES game: Smartball. Like… reminds me a ton.

That game was not the best, but I was hooked as a kid. Will buy.

Zarxce said:

June 12th, 4:37 am

It always makes me smile when I see that 2D sidescrollers are far from dead. I absolutely love games like Katamari and Loco Roco…I’ll definitely have to keep an eye out for this one.

Berae said:

June 12th, 6:34 am

it looks fun

smokey_vols said:

June 12th, 8:34 am

Looks like a purchase to me. The nephew is going to love it.

Coheno said:

June 12th, 8:35 am

Definitely getting this game day one! Looks awesome…First Capy, now you guys, and the Canadian Indie scene is becoming my favorite ever so slowly…

wezzy777 said:

June 12th, 4:25 pm


Tridon said:

June 12th, 9:40 pm

Looks fun… and I’ll definitely be supporting it as a fellow Ontarian. ;)

acerazer1 said:

June 12th, 9:45 pm

Looks excellent, can’t wait to hear more about this

phantom2k88 said:

June 13th, 7:16 am

on a real now sony y do u bother wasting your time on things like this when you should be worrying about what we want and what you can do to make ps3 better.ps3 is very very boring and it seems like you aint doing nothing about it. i can’t speak on behalf of all the people that have ps3 but i kno some people will say this tales from space rubbish is a waste,blog things that will benefit our console not benefit your sales

DarthDanMan said:

June 13th, 1:08 pm

Looks great and I love the music in Modnation Racers! Does the game have trophies? >from Ontario too!

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    Chris Harvey said:

    June 14th, 7:08 am

    Thanks for the positive feedback! Yes, the game will have trophies.

raymondo129 said:

June 13th, 11:49 pm

Might give it a try.

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